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Home » Projecten » Traffic Snake Game

Traffic Snake Game

The Traffic Snake Game (TSG) started as a small project in Flanders and has evolved into a Europe wide campaign with more and more schools in several countries playing the game. Each school has to set a realistic mobility goal, which it wants to achieve during one or two weeks. Every day, a snake banner is filled with stickers by each student if she/he comes to school on foot, by bike, with public transport or carpooling. The idea is to fill up the snake banner with stickers until the end of the campaign.

Potential goals of the campaign:

  • Promoting sustainable mobility among children, parents and teachers;
  • Reducing “Parent taxi” services by promoting “Pedi-bus”, “Bike-bus” or carpooling;
  • Improving safety and quality of life in the environment of the school and on the way to school;
  • Making school trips again perceivable as experience and action space;
  • Promoting long-term sustainable mobility behaviour even after primary school

LuxMobility organises the Traffic Snake Game (Emile, le serpent mobile) in primary schools in Luxembourg. LuxMobility presents the game to respective stakeholders (teachers, municipalities, parents, etc.) and prepares the set-up of the game (basic setting, assistance with finding additional activities, etc.). During one or two school weeks, the game can be played with several classes of the school. Relevant data about trip origins and the mode of transport is collected and change is registered. An optional final school event can be organised on the last day of the campaign.

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